I chose video game addiction because in the Middle East it has become a major problem in our society. Also, it increasing evidence that people of all ages, especially teens and pre-teens, are facing very real, sometimes severe consequences associated with compulsive use of video and computer games. As we now that boys spent a lot of time in video games more than girls for example, my brother he spend in video games more than 5 hours and for me maximum 2 hours.
Video game addiction has always been the main topic of controversies recently due to its impact on the young generation. In spite of the fact that it helps us to enjoy ourselves during recess and economically contributes to several countries’ income, its negative effects towards children and teenagers and so on, need our consideration.
There is some government concern for this issue. For example, in China, the government operates several “addiction clinics”, where people come to discuss their addiction, and get treatment. The problem with the approach of the Chinese is that while the attendance is supposedly “voluntary”, parents often force their children into the treatment centers. This, in turn, causes a lot of pressure and resentment on the side of the addicts. In fact, on man jumped from the roof of one of the facilities, after feeling be “mentally abused”. If the Chinese had the best intents in mind, they sure carried it out incorrectly.
There are several problems in video games which causes the human brain to release an addictive chemical, wasting hours a week playing video games, effect of death on the mind and lack of awareness. Currently, many parents see nothing wrong with video games; some may even believe that gaming benefits their children such as problem-solving abilities, perseverance, pattern recognition, hypothesis testing, estimating skills, inductive skills, resource management, logistics, mapping, memory, quick thinking, and reasoned judgements. They have also been seen to help build confidence in the ordinary child. Another potential positive is that video games allow for the development of hand-eye coordination. Children who have problems with attention, self-esteem, and boundaries are often helped by the gaming experience, and video games are now being implemented into therapy for these type of children.
Merely in 2001, people in the US spent roughly 9.8 billions dollars on video game and this number increasingly enlarges in time. Besides, people who overplay those video games commonly have to confront a high chance of getting either mental or physical diseases or even both. Hasn’t been identified as one of diagnosis in the Diagnostic and Statistical Manual of Mental Disorders, however, those who overuse it often perform the changes in their characteristics and habits in common. In addition to that, even them their selves could be aware that they’ve changed negatively, they are not able to get rid of it. There it also causes the loss in interpersonal relationships, self-hygiene as well as wreck in either school or work.