Category Archives: Spring 2011

Video Game Consoles

By: Chris A First there was the Magnavox Odyssey, and as technology has advanced over the years it brought us other consoles such as Nintendo, Sega, and Game Boy. It has been almost 40 years since the first home video … Continue reading

Posted in Spring 2011, Student Posts | Leave a comment

‘Girl’s’ Games

By Arnel Querido With the majority of game developers being men, it’s no surprise that many video games directed toward female audiences carry shallow depictions of what a real female is. Much like advertising, female characters especially are being over … Continue reading

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Second Life in Popular Culture

By James Ralston When you visit secondlife.com, an introduction video starts automatically.  Words appear on the screen superimposed over video clips of the game: “A place to connect.  A place to shop.  A place to work.  A place to love.  … Continue reading

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Violence in Video Games: Ryan McAllister

Violence in Video Games In today’s society when a young person acts out in a violent way their actions may be blamed on playing video games that promote violence. For many video gamers they play violent games because they are … Continue reading

Posted in Spring 2011, Student Posts | 1 Comment

video games and society

By Marcus Romanos Video games are one of the most popular forms of entertainment today not to mention the most profitable. Video games started out as expensive things that most could not afford but have transformed into a multi-billion dollar … Continue reading

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The Video Game Generation

By Sungguk Bae *Caution: It’s not a grammar fixed version. You can see some or lots of mistakes in this writing. This writing will be fixed this as soon as possible. I’m sorry for your inconvenience. I grew up in … Continue reading

Posted in Spring 2011, Student Posts, Uncategorized | Leave a comment

Video Games: a medium for diverse intentions

Mitch Posada The National Endowment of the Arts has recently made digital games an eligible candidate for grant money. This would mean game developers could alternatively get government funding (up to $200,000) instead of relying on traditional publishers who, consequently, … Continue reading

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Online Games\Virtual Reality – My Story —– Tom Kowalski

In the early 1990’s online gaming was somewhat basic compared to what is seen today. Hardware requirements were steep and very expensive but, luckily I had a very tech savvy father and having a pc in the house was just … Continue reading

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Video Game Violence

Christina Hackman When any person acts aggressively or becomes violent there is usually a reason for it. A common theme in recent video games is the use of realistic violence. For many people it would seem as though playing these … Continue reading

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Video Game Addiction by Reema Alhamidi

I chose video game addiction because in the Middle East it has become a major problem in our society. Also, it increasing evidence that people of all ages, especially teens and pre-teens, are facing very real, sometimes severe consequences associated … Continue reading

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